- Feb 17, 2021
- 2 min read
15 Feb. - 21 Feb. 2021
This past week I have been immersed in exploring how the user will flow from screen to screen along with what those screens will entail. I started by identifying and organizing activities that could be done post methodical movement. I organized these activities into how they would fit into the ETI framework. Activities are coming directly from PositivePsychology.com.

Organizing these activities into the ETI framework also directly correlated with the intensity of each activity. Going from just an easy, level 1 grounding experience in the beginning to a more probing processing session when reaching level 5. Users will have the ability to pick which level of intensity they feel ready for that day.
This is what led to my exploration into non-linear vs. linear user flows. I wanted to explore whether achieving levels would be a more intriguing and gamified experience for the user versus an experience that feels more open-ended and offers less satisfaction for "accomplishing" tasks.
Through this exploration, I realized that by visualizing the user flow as "linear", it could incorrectly structure the healing journey as linear. With this insight, I felt it was best to move forward with intensity levels for day-by-day use compared with levels of overall completion.
From here I created a high-level information architecture, shown below:

The tricky part here was narrowing down the amount of choices the user had to make so as not to immediately feel “bogged down” in the beginning. At first, I wanted the user to choose an emotion, a mantra, a level of intensity, and a movement. In the end, I was able to narrow it down to just an emotion and a level of intensity with the mantra and movement feeding automatically off those choices.
This week I am continuing with low-fidelity storyboarding of the user journey utilizing the personas (shown earlier) as starting points for specific journeys.










